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| Friday, March 12, 2010 | |
| APEX Clothing with 3ds Max Gavin Kistner, Product Designer, NVIDIA |
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| NVIDIA Immersive Gaming–3D and Multi-Display Support Andrew Fear, Senior Product Manager, Consumer 3D Products, NVIDIA |
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| Practical Triangle Tessellation Dan Amerson, Technical Director, Runtime: Emergent Game Technologies |
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| Enlighten: Total Artistic Control over Game Lighting Chris Doran, COO and Founder, GEOMERICS Ivan Pedersen, Lead Artist, GEOMERICS |
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| Unity for Engineers Lucas Meijer, Engineer, Principal Presenter, Unity Aras Pranckevicius, Lead Graphics Engineer, Unity |
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| Physically Simulated Clothing By CCP (EVE Online) Using NVIDIA APEX Vigfus Omarsson, Lead Technical Artist, CCP Snorri Sturluson, Senior Software Engineer, CCP Monier Maher, APEX Product Manager, NVIDIA |
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| APEX Vegetation with the SpeedTree® Modeler Michael Sechrest, President and Co-Founder, Interactive Data Visualization (IDV), Inc., Lou Rohan, Senior Software Engineer, NVIDIA |
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| Vision Engine 8 Dag Frommhold, Managing Partner, Trinigy |
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| Parallel Nsight: GPU Development in Visual Studio Kumar Iyer, Product Manager, NVIDIA |
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| Saturday, March 13, 2010 | |
| Practical Use of Tessellation in Unigine Heaven Benchmark Denis Shergin, CEO and Co-Founder, Unigine Corp. Alexander Zaprjagaev, CTO, Unigine Corp. |
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| Lip Syncing with Face Robot using Softimage 2011 Mark Schoennagel, Senior 3D Evangelist, Autodesk Softimage |
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| Advanced OpenGL, OpenGL ES and OpenCL debugging and profiling using gDEBugger | |
| Avi Shapira, Founder and CEO of Graphic Remedy | |
| CryENGINE®3 | |
| Sean Tracy, Field Applications Engineer, Crytek | |
| DMM2–Next Generation Digital Molecular Matter by Pixelux | |
| Mitch Bunnell, Chief Executive Officer, Pixelux Entertainment, Inc. | |
| APEX Destruction using PhysX Lab | |
| Bryan Galdrikian, Senior Apps Engineer, Physics R&D, NVIDIA | |