Friday, March 12, 2010
  APEX Clothing with 3ds Max
Gavin Kistner, Product Designer, NVIDIA
   
  NVIDIA Immersive Gaming–3D and Multi-Display Support
Andrew Fear, Senior Product Manager, Consumer 3D Products, NVIDIA
   
  Practical Triangle Tessellation
Dan Amerson, Technical Director, Runtime: Emergent Game Technologies
   
  Enlighten: Total Artistic Control over Game Lighting
Chris Doran, COO and Founder, GEOMERICS
Ivan Pedersen, Lead Artist, GEOMERICS
   
  Unity for Engineers
Lucas Meijer, Engineer, Principal Presenter, Unity
Aras Pranckevicius, Lead Graphics Engineer, Unity
   
  Physically Simulated Clothing By CCP (EVE Online) Using NVIDIA APEX
Vigfus Omarsson, Lead Technical Artist, CCP
Snorri Sturluson, Senior Software Engineer, CCP
Monier Maher, APEX Product Manager, NVIDIA
   
  APEX Vegetation with the SpeedTree® Modeler
Michael Sechrest, President and Co-Founder, Interactive Data Visualization (IDV), Inc.,
Lou Rohan, Senior Software Engineer, NVIDIA
   
  Vision Engine 8
Dag Frommhold, Managing Partner, Trinigy
   
  Parallel Nsight: GPU Development in Visual Studio
Kumar Iyer, Product Manager, NVIDIA
   
  Saturday, March 13, 2010
  Practical Use of Tessellation in Unigine Heaven Benchmark
Denis Shergin, CEO and Co-Founder, Unigine Corp.
Alexander Zaprjagaev, CTO, Unigine Corp.
   
  Lip Syncing with Face Robot using Softimage 2011
Mark Schoennagel, Senior 3D Evangelist, Autodesk Softimage
   
  Advanced OpenGL, OpenGL ES and OpenCL debugging and profiling using gDEBugger
  Avi Shapira, Founder and CEO of Graphic Remedy
   
  CryENGINE®3
  Sean Tracy, Field Applications Engineer, Crytek
   
  DMM2–Next Generation Digital Molecular Matter by Pixelux
  Mitch Bunnell, Chief Executive Officer, Pixelux Entertainment, Inc.
   
  APEX Destruction using PhysX Lab
  Bryan Galdrikian, Senior Apps Engineer, Physics R&D, NVIDIA