Wednesday, March 2, 2011
  Building High Performance Games for Smartphones & Tablets Using Airplay SDK
Sam Clegg, Mark Sheehan, Ideaworks
   
  BitSquid Tech: Benefits of a Data-Driven Renderer
Tobias Persson, Bitsquid
   
  3ds Max 2012 including nRigids with NVIDIA PhysX
Louis Marcoux, Autodesk
   
  GPU Radiosity: Porting the Enlighten runtime to CUDA
Chris Doran, Geomerics
   
  GPU Radiosity: Porting the Enlighten runtime to CUDA
Chris Doran, Geomerics
   
  The Future of Browser Gaming with the Turbulenz Engine
Duncan Tebbs, Turbulenz
   
  Need Perf?  Got Bugs? Learn How Parallel Nsight Improves the Quality and Performance of Your Game
Jeffrey Kiel, NVIDIA
   
Creating Visually Captivating Cinematics with CryEngine3
Kirthy Iyer, Crytek
   
Working with Android in Unity
Lucas Meijer, Unity
   
Next Gen Mobile Gaming with Tegra
Andrew Edelsten, NVIDIA
   
Bang Bang Racing & Next-Gen Mobile Gaming
Mike Clarke, Playbox