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| Wednesday, March 2, 2011 | |
| Building High Performance Games for Smartphones & Tablets Using Airplay SDK Sam Clegg, Mark Sheehan, Ideaworks |
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| BitSquid Tech: Benefits of a Data-Driven Renderer Tobias Persson, Bitsquid |
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| 3ds Max 2012 including nRigids with NVIDIA PhysX Louis Marcoux, Autodesk |
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| GPU Radiosity: Porting the Enlighten runtime to CUDA Chris Doran, Geomerics |
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| GPU Radiosity: Porting the Enlighten runtime to CUDA Chris Doran, Geomerics |
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| The Future of Browser Gaming with the Turbulenz Engine Duncan Tebbs, Turbulenz |
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| Need Perf? Got Bugs? Learn How Parallel Nsight Improves the Quality and Performance of Your Game Jeffrey Kiel, NVIDIA |
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| Creating Visually Captivating Cinematics with CryEngine3 Kirthy Iyer, Crytek |
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| Working with Android in Unity Lucas Meijer, Unity |
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| Next Gen Mobile Gaming with Tegra Andrew Edelsten, NVIDIA |
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| Bang Bang Racing & Next-Gen Mobile Gaming Mike Clarke, Playbox |
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